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Real-time voice for teams, gamers and friends — via a published endpoint instead of handing out contact details.
TeamSpeak 3 is an established voice and communication protocol with very low latency. The endpoint is public and reachable with all mainstream desktop and mobile clients.
Channels, groups and permissions are administered centrally through your PixelCity ID. Anyone without access cannot join the server.
For meetings, gaming and private teams, Voice runs on the same hardware as every other service — in the EU, under our responsibility.
A fixed, publicly reachable endpoint — you never have to hand out contact details.
Windows, macOS, Linux, Android and iOS. Sign in once, available on every device.
Structured channels, groups and permissions administered through the identity — also for large servers.
TLS transport for the connection to the server, with current protocol versions.
Voice data is compressed and never travels unencrypted. Built for voice, not for file transfer.
No. You join a server you have permission for — with your own channel for your team.
The voice limit is set well above what you need. The exact values are in the documentation.
One account for all five services. Free, cancellable monthly.